Design and implementation of location and situation based services for a pervasive mobile adventure game
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This paper describes the design and implementation of a location and situation based pervasive mobile adventure game named Sportix. The prototype uses different types of sensor data – including 3D acceleration data and XPS – to determine the current position and activity of the player. Depending on the firm classification, data and quests are retrieved accordingly from a central information system and visualised for the player on the mobile device. By solving quests and performing sports the player is able to participate in the game.
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Kuehn, Е. Design and implementation of location and situation based services for a pervasive mobile adventure game [Text] / Eileen Kuehn, Juergen Sieck // Computing = Комп’ютинг. - 2010. - Vol. 9, is. 1. - P. 62-69.