Design and implementation of location and situation based services for a pervasive mobile adventure game
| dc.contributor.author | Kuehn, Eileen | |
| dc.contributor.author | Sieck, Juergen | |
| dc.date.accessioned | 2018-12-12T09:23:44Z | |
| dc.date.available | 2018-12-12T09:23:44Z | |
| dc.date.issued | 2010 | |
| dc.description.abstract | This paper describes the design and implementation of a location and situation based pervasive mobile adventure game named Sportix. The prototype uses different types of sensor data – including 3D acceleration data and XPS – to determine the current position and activity of the player. Depending on the firm classification, data and quests are retrieved accordingly from a central information system and visualised for the player on the mobile device. By solving quests and performing sports the player is able to participate in the game. | uk_UA |
| dc.identifier.citation | Kuehn, Е. Design and implementation of location and situation based services for a pervasive mobile adventure game [Text] / Eileen Kuehn, Juergen Sieck // Computing = Комп’ютинг. - 2010. - Vol. 9, is. 1. - P. 62-69. | uk_UA |
| dc.identifier.uri | http://dspace.tneu.edu.ua/handle/316497/32186 | |
| dc.publisher | ТНЕУ | uk_UA |
| dc.subject | Pervasive game | uk_UA |
| dc.subject | location based services | uk_UA |
| dc.subject | situation based services | uk_UA |
| dc.subject | context | uk_UA |
| dc.subject | sensor networks | uk_UA |
| dc.subject | mobile phone | uk_UA |
| dc.title | Design and implementation of location and situation based services for a pervasive mobile adventure game | uk_UA |
| dc.type | Article | uk_UA |