Design and implementation of location and situation based services for a pervasive mobile adventure game

dc.contributor.authorKuehn, Eileen
dc.contributor.authorSieck, Juergen
dc.date.accessioned2018-12-12T09:23:44Z
dc.date.available2018-12-12T09:23:44Z
dc.date.issued2010
dc.description.abstractThis paper describes the design and implementation of a location and situation based pervasive mobile adventure game named Sportix. The prototype uses different types of sensor data – including 3D acceleration data and XPS – to determine the current position and activity of the player. Depending on the firm classification, data and quests are retrieved accordingly from a central information system and visualised for the player on the mobile device. By solving quests and performing sports the player is able to participate in the game.uk_UA
dc.identifier.citationKuehn, Е. Design and implementation of location and situation based services for a pervasive mobile adventure game [Text] / Eileen Kuehn, Juergen Sieck // Computing = Комп’ютинг. - 2010. - Vol. 9, is. 1. - P. 62-69.uk_UA
dc.identifier.urihttp://dspace.tneu.edu.ua/handle/316497/32186
dc.publisherТНЕУuk_UA
dc.subjectPervasive gameuk_UA
dc.subjectlocation based servicesuk_UA
dc.subjectsituation based servicesuk_UA
dc.subjectcontextuk_UA
dc.subjectsensor networksuk_UA
dc.subjectmobile phoneuk_UA
dc.titleDesign and implementation of location and situation based services for a pervasive mobile adventure gameuk_UA
dc.typeArticleuk_UA

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Kuehn.pdf
Size:
1.35 MB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
2.37 KB
Format:
Item-specific license agreed upon to submission
Description: